Technologies:

Casual Games – Disadvantages

References provided in Literature Section

  • Will not be effective if the learning objective is not aligned to the correct game type (Becker, 2007)
  • Gaming walks a fine line between enabling instruction or causing distractions (Reiber & Noah, 2008)
  • Can be complex, expensive, and time consuming to design (Siemens & Tittenberger, 2009)